Blog

  • Status Update

    Hello All,

    I’ll be putting updates here (with a notification on X) as it turns out I have too much to say to fit in an X post.

    The site theme will be changed. Its late and I’m ready for bed!

    Update for October 18th 2026

    Region (Map) editing within the editor – You can supply a new background image, highlight zones, lot placement. To come: Signpost placement/editing. World select ‘bubble’ icons. Text customisation.

    Importing Lot architecture into the world file – this is a big one I wanted to get in. This means you can supply built lots (as EA/Maxis) do with your world file. These aren’t rendered in the editor (I’m not going to be doing that).

    Mask painting for your seasonal features: Puddles, Snow, Fallen Leaves and Flowers.

    ‘Look’ editor: Sun positioning, colour timelines.

    I’ve added some screenshots of those features below plus some other screenshots, like the process of ‘slotting’ in the editor (slotting a chair to a table for example).

    The other thing that ive spent a lot of time on today (and more!) is the road/paths feature. I’m not an artist and wanted to include a way that people, including me, could generate realistic and nice road layouts without having to learn Blender.

    Roads have LOADS of customisation options:

    Textures – Surface, Kerb Top, Kerb Side, Pavement Left, Pavement Right. All have a Texture picker and basic Texture region selector.

    Geometry – Pavements, left, right, both. Curved junction mouths. Kerb width/depth. Curved kerb corners

    Plazas/Paved Areas

    Curve Generator

    Terrain Grading for roads on uneven terrain

    Bridge Decks

    Stairs

    Decorative Polygons

    Walls/Retaining Walls

    If you read this far, you can see videos of things in action here: https://youtube.com/@ts4caw